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well-documented (Hansel & Gretel, n.d.), but there are times when it provides
 
well-documented (Hansel & Gretel, n.d.), but there are times when it provides
 
the only means available.
 
the only means available.
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</pre>
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=====1.1.2.3.  The Trees, The Forest=====
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<pre>
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A sticking point of the whole discussion has just been
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reached.  In the idyllic setting of a knowledge field the
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question of systematic inquiry takes on the following form:
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What piece of code should be followed in order to discover that code?
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It is a classic catch, whose pattern was traced out long ago in the paradox
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of Plato's 'Meno'.  Discussion of this dialogue and of the task it sets for
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AI, cognitive science, education, including the design of intelligent tutoring
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systems, can be found in (H. Gardner, 1985), (Chomsky, 1965, '72, '75, '80, '86),
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(Fodor, 1975, 1983), (Piattelli-Palmarini, 1980), and in (Collins & Stevens, 1991).
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Though it appears to mask a legion of diversions, this text will present itself at
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least twice more in the current engagement, both on the horizon and at the gates
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of the project to fathom and to build intelligent systems.  Therefore, it is
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worth recalling how this inquiry begins.  The interlocutor Meno asks:
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| Can you tell me, Socrates, whether virtue can be taught,
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| or is acquired by practice, not teaching?  Or if neither
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| by practice nor by learning, whether it comes to mankind
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| by nature or in some other way?  (Plato, 'Meno', p. 265).
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Whether the word "virtue" (arete) is interpreted to mean virtuosity
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in some special skill or a more general excellence of conduct, it is
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evidently easy, in the understandable rush to "knowledge", to forget
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or to ignore what the primary subject of this dialogue is.  Only when
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the difficulties of the original question, whether virtue is teachable,
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have been moderated by a tentative analysis does knowledge itself become
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a topic of the conversation.  This hypothetical mediation of the problem
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takes the following tack:  If virtue were a kind of knowledge, and if
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every kind of knowledge could be taught, would it not follow that
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virtue could be taught?
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For the present purpose, it should be recognized that this "trial factorization"
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of a problem space or phenomenal field is an important intellectual act in itself,
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one that deserves attention in the effort to understand the competencies that
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support intelligent functioning.  It is a good question to ask just what sort
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of reasoning processes might be involved in the ability to find such a middle
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term, as is served by "knowledge" in the example at hand.  Generally speaking,
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interest will reside in a whole system of middle terms, which might be called
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a "medium" of the problem domain or the field of phenomena.  This usage makes
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plain the circumstance that the very recognition and expression of a problem
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or phenomenon is already contingent upon and complicit with a particular set
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of hypotheses that will inform the direction of its resolution or explanation.
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One of the chief theoretical difficulties that obstructs the unification of
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logic and dynamics in the study of intelligent systems can be seen in relation
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to this question of how an intelligent agent might generate tentative but plausible
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analyses of problems that confront it.  As described here, this requires a capacity
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for identifying middle grounds that ameliorate or mollify a problem.  This facile
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ability does not render any kind of demonstrative argument to be trusted in the
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end and for all time, but is a temporizing measure, a way of locating test media
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and of trying cases in the media selected.  It is easy to criticize such practices,
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to say that every argument should be finally cast into a deductively canonized form,
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harder to figure out how to live in the mean time without using such half-measures
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of reasoning.  There is a line of thinking, extending from this reference point
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in Plato through a glancing remark by Aristotle to the notice of C.S. Peirce,
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which holds that the form of reasoning required to accomplish this feat is
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neither inductive nor deductive and reduces to no combination of the two,
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but is an independent type.
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Aristotle called this form of reasoning "apagogy" ('Prior Analytics', 2.25)
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and it was variously translated throughout the Middle Ages as "reduction" or
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"abduction".  The sense of "reduction" here is just that by which one question
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or problem is said to reduce to another, as in the AI strategy of goal reduction.
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Abductive reasoning is also involved in the initial creation or apt generation of
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hypotheses, as in diagnostic reasoning.  Thus, it is natural that abductive reasoning
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has periodically become a topic of interest in AI and cognitive modeling, especially
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in the effort to build expert systems that simulate and assist diagnosis, whether in
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human medicine, auto mechanics, or electronic trouble-shooting.  Recent explorations
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in this vein are exemplified by (Peng & Reggia, 1990) and (O'Rorke, 1990).
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But there is another reason why the factorization problem presents an especially
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acute obstacle to progress in the system-theoretic approach to AI.  When the states
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of a system are viewed as a manifold it is usual to imagine that everything factors
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nicely into a base manifold and a remainder.  Smooth surfaces come to mind, a single
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clear picture of a system that is immanently good for all time.  But this is how an
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outside observer might see it, not how it appears to the inquiring system that is
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located in a single point and has to discover, starting from there, the most fitting
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description of its own space.  The proper division of a state vector into basic and
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derivative factors is itself an item of knowledge to be discovered.  It constitutes
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a piece of interpretive knowledge that has a large part in determining exactly how
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an agent behaves.  The tentative hypotheses that an agent spins out with respect to
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this issue will themselves need to be accommodated in a component of free space that
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is well under control.  Without a stable theater of action for entertaining hypotheses,
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an agent finds it difficult to sustain interest in the kinds of speculative bets that
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are required to fund a complex inquiry.
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States of information with respect to the placement of this fret or fulcrum can
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vary with time.  Indeed, it is a goal of the knowledge directed system to leverage
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this chordal node toward optimal possibilities, and this normally requires a continuing
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interplay of experimental variations with attunement to the results.  Therefore it seems
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necessary to develop a view of manifolds in which the location or depth of the primary
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division that is effective in explaining behavior can vary from moment to moment.
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The total phenomenal state of a system is its most fundamental reality, but the
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way in which these states are connected to make a space, with information that
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metes out distances, portrays curvatures, and binds fibers into bundles --
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all this is an illusion projected onto the mist of individual states
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from items of code in the knowledge component of the current state.
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The mathematical and computational tools needed to implement such a perspective
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goes beyond the understanding of systems and their spaces that I currently have
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in my command.  It is considered bad form for a workman to blame his tools, but
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in practical terms there continues to be room for better design.  The languages
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and media that are made available do, indeed, make some things easier to see,
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to say, and to do than others, whether it is English, Pascal (Wirth, 1976),
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or Hopi (Whorf, 1956) that is being spoken.  A persistent attention to this
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pragmatic factor in epistemology will be necessary to implement the brands
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of knowledge-directed systems whose intelligence can function in real time.
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To provide a computational language that can help to clarify these problems
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is one of the chief theoretical tasks that I see for myself in the work ahead.
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A system moving through a knowledge field would ideally be equipped with
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a strategy for discovering the structure of that field to the greatest extent
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possible.  That ideal strategy is a piece of knowledge, a segment of code existing
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in the knowledge space of every point that has this option within its potential.
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Does discovery mark only a different awareness of something that already exists,
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a changed attitude toward a piece of knowledge already possessed?  Or can it be
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something more substantial?  Are genuine invention and proper extensions of the
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shared code possible?  Can intelligent systems acquire pieces of knowledge that
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are not already in their possession, or in their potential to know?
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If a piece of code is near at hand, within a small neighborhood of a system's place in
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a knowledge field, then it is easy to see a relationship between adherence and discovery.
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It is possible to picture how crumbs of code could be traced back, accumulated, and gradually
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reassembled into whole slices of the desired program.  But what if the required code is more
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distant?  If a system is observed in fact to drift toward increasing states of knowledge,
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does its disposition toward knowledge as a goal need to be explained by some inherent
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attraction of knowledge?  Do potential fields and propagating influences have to be
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imagined in order to explain the apparent action at a distance?  Do massive bodies
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of knowledge then naturally form, and eventually come to dominate whole knowledge
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fields?  Are some bodies of knowledge intrinsically more attractive than others?
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Can inquiries get so serious that they start to radiate gravity?
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Questions like these are only ways of probing the range of possible systems that
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are implied by the definition of a knowledge field.  What abstract possibility best
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describes a given concrete system is a separate, empirical question.  With luck, the
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human situation will be found among the reasonably learnable universes, but before that
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hope can be evaluated a lot remains to be discovered about what, in fact, may be learnable
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and reasonable.
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</pre>
    
=====1.1.2.3.  The Trees, The Forest=====
 
=====1.1.2.3.  The Trees, The Forest=====
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