Difference between revisions of "Module:Icon"
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Latest revision as of 22:20, 15 July 2021
This module displays an icon depending on the code it is given. It implements Template:Icon. Template:High-risk Template:Module rating
Usage
From wikitext
From wikitext this module should be used via Template:Icon. Please see the template page for documentation.
From Lua
To use this module from another Lua module, first load it:
<syntaxhighlight lang="lua"> local mIcon = require('Module:Icon') </syntaxhighlight>
Then you can make icons with the _main function.
<syntaxhighlight lang="lua"> mIcon._main(args) </syntaxhighlight>
The args variable is a table of arguments. This corresponds to the parameters accepted by Template:Icon - please see the template page for parameter documentation.
Data
The icon data is stored at Module:Icon/data. See the instructions there for how to add and remove icons.
-- This module implements [[Template:Icon]].
local data = mw.loadData('Module:Icon/data')
local p = {}
function p._main(args)
	local code = args.class or args[1]
	local iconData
	if code then
		code = code:match('^%s*(.-)%s*$'):lower() -- trim whitespace and put in lower case
		iconData = data[code]
	end
	if not iconData then
		iconData = data._DEFAULT
	end
	return string.format(
		'[[File:%s%s|%s|link=]]',
		iconData.image,
		iconData.tooltip and '|' .. iconData.tooltip or '',
		args.size or '16x16px'
	)
end
function p.main(frame)
	local args = {}
	for k, v in pairs(frame:getParent().args) do
		args[k] = v
	end
	return p._main(args)
end
return p
