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This module displays an icon depending on the code it is given. It implements Template:Icon. Template:High-risk Template:Module rating


From wikitext

From wikitext this module should be used via Template:Icon. Please see the template page for documentation.

From Lua

To use this module from another Lua module, first load it:

<syntaxhighlight lang="lua"> local mIcon = require('Module:Icon') </syntaxhighlight>

Then you can make icons with the _main function.

<syntaxhighlight lang="lua"> mIcon._main(args) </syntaxhighlight>

The args variable is a table of arguments. This corresponds to the parameters accepted by Template:Icon - please see the template page for parameter documentation.


The icon data is stored at Module:Icon/data. See the instructions there for how to add and remove icons.

-- This module implements [[Template:Icon]].

local data = mw.loadData('Module:Icon/data')

local p = {}

function p._main(args)
	local code = args.class or args[1]
	local iconData
	if code then
		code = code:match('^%s*(.-)%s*$'):lower() -- trim whitespace and put in lower case
		iconData = data[code]
	if not iconData then
		iconData = data._DEFAULT
	return string.format(
		iconData.tooltip and '|' .. iconData.tooltip or '',
		args.size or '16x16px'

function p.main(frame)
	local args = {}
	for k, v in pairs(frame:getParent().args) do
		args[k] = v
	return p._main(args)

return p