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*Typically, all players will attempt to trade a card ranking Four or lower; most players will trade a Five; and some players will trade a Six. Very few, if any, intelligent players will trade a Seven unless there are only 2 or 3 people left in play.
*Typically, all players will attempt to trade a card ranking Four or lower; most players will trade a Five; and some players will trade a Six. Very few, if any, intelligent players will trade a Seven unless there are only 2 or 3 people left in play.
*An attentive player will make exception to the above note when, for example, he is forced to trade away a Two, but receives a Three instead. Knowing that the player to their right is now stuck with a Two, there is no reason to trade the Three.
*An attentive player will make exception to the above note when, for example, he is forced to trade away a Two, but receives a Three instead. Knowing that the player to their right is now stuck with a Two, there is no reason to trade the Three.
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*Some players erroneously believe that the Dealer maintains an advantage in this game; however, gaming analyst William "Peep" Helms has proven this not to be true, based on years' worth of statistical documentation.
[[Category:Gambling games]]
[[Category:Gambling games]]
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<div style="overflow:auto;height:1px;">
[[Keyword:=Shit on your neighbor]]
[[Keyword:=Shit on your neighbor]]
[[Keyword:=Screw your neighbor]]
[[Keyword:=Screw your neighbor]]
[[Keyword:=Fuck your neighbor]]
[[Keyword:=Fuck your neighbor]]
[[Keyword:=Crap on your neighbor]]
[[Keyword:=Crap on your neighbor]]
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</div>
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__SHOWFACTBOX__
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