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===7.2. Computational Design Philosophy===
 
===7.2. Computational Design Philosophy===
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To deliver the logical functionality that is required to support inquiry, a computational framework must incorporate the ability to work with both empirical and rational knowledge.  To do this it needs to have signs that refer to particular experiences and symbols that represent types of experience, and it needs, not only the capacity to examine the bearings of each on the other, but a means to express the sense of their meeting in an integral form.
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This requires forms of expression which can attest to the bearings that each of these two facets of experiential knowledge has upon the other.  Finally, the upshot of this whole critique, that balances the divergent contributions to judgment on a scale between opinion and knowledge, by way of recording and reporting the results of its examination in a concerted way, must issue in an articulate observation, in sum, a note whose tone can tell any suitable interpreter just how well an active instance of experience is likened to all that rests in the general mass, or else how acutely one element of experience clashes with the common accord established in the reference class.
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Viewed from the standpoint of the pragmatic theory of signs, this design description can be seen to emphasize a certain arrangement of features, one that appreciates the three natural modes of sign functioning and assigns each to the corresponding role in judgment for which it is individually and most naturally suited.  Thus, this design recognizes:
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# The role of icons in qualifying the impression of sameness or difference that arises from the critical comparison of particular experience with general experience.
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# The role of indices in pointing to active instances of experience, and thereby, in passing, connecting them with an ongoing context of experience.
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# The role of symbols in capturing whole categories of experience under the unifying cohesion of grammatically singular names, and thus allowing reasoning about things in general to properly begin.  Symbols cast in the form of "abstract rational terms" (ART's) or "abstract rational concepts" (ARC's) enable intelligent interpreters to reference the "abstract rational types" (ART's) or "abstract rational categories" (ARC's) that they discover to be revealed in their experience.  Notwithstanding their singular features and dual interpretation, the full comprehension of these "reason enabling singular terms" (REST's) or alternatively of these "rationally extended singular types" (REST's) empowers agents of inquiry with capacities for "partially informed reference" or "plural indefinite reference" (PIR) to unspecified multitudes of particular elements that fall within their conceivable extensions.
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The very idea of deliberate design involves a reference to the purposes, objectives, or intentions of the designated design agent.  In order to reflect on a particular instance of a design process in a critical manner it is necessary to appreciate several features of the agent's situation:
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# First, one has to recognize the ongoing process as a motivated activity of the design agent.
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# Second, one must identify the intended goal or motive purpose toward which end the agent is engaged.
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# Third, one needs to examine the intermediate stages of the design process in relation to the active goals and purposes of the agent, however partially specified or partially satisfied these aims may be at a given moment.
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Any intended outcome associated with a design process, whether posed in the guise of a completely specified object, a fully determinate state, or just as selective information about the properties required of objects and states, can be called a "design object" or a "design objective" (DO) of the process.  A design object is a special case of what is usually referred to in philosophy as an "intentional object".
    
====7.2.1. Intentional Objects and Attitudes====
 
====7.2.1. Intentional Objects and Attitudes====
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