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=== Systems ===
 
=== Systems ===
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Basic card counting assigns a positive, negative, or zero value to each card value available. When a card of that value is dealt, the count is adjusted by that card's counting value. Low cards increase the count as they increase the percentage of high cards in the remaining shoe, while high cards decrease it for the opposite reason. For instance, the Hi-Lo system subtracts one for each dealt ten, Jack, Queen, King or Ace, and adds one for any value 2-6. Values 7-9 are assigned a value of zero and therefore do not affect the count.<ref>Axelrad (2010), p. 256.</ref>
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The goal of a card counting system is to assign point values that roughly correlate to a card's Effect of Removal (EOR). The EOR is the actual effect of removing a given card from play, and the resulting impact on the house advantage. The player may gauge the effect of removal for all cards dealt, and assess the current house advantage of a game based on the remaining cards.  As larger ratios between point values are used to create better correlation to actual EOR with the goal of increasing the efficiency of a system, such systems use larger and larger numbers and are broken into classes such as level 1, level 2, level 3, and so on, with regards to the ratio between the highest and lowest assigned point values.
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The High-Low system is considered a ''single-level'' or ''level-one'' count, because the count never increases or decreases by more than a single, predetermined value. A ''multilevel'' count, such as Zen Count or Wong Halves, makes finer distinctions between card values to gain greater play accuracy. Rather than all cards having a value of +1, 0, or −1, an advanced count might also include card ranks that are counted as +2 and −2, or +0.5. Advanced players might additionally maintain a ''side count'' (separate count) of specific cards, such as a side count Aces, to deal with situations where the best count for betting accuracy differs from the best count for playing accuracy.
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The disadvantage of higher-level counts is that keeping track of more information can detract from the ability to play quickly and accurately. A card-counter might earn more money by playing a simple count quickly—more hands per hour played—than by playing a complex count slowly.
      
Since the 1960’s numerous computer-based systems have been developed.  The following table summarizes the values assigned to the cards in the most popular and most powerful systems. References are provided to the published books of computer analyst experts, most holding advanced degrees including the Ph.D or M.A. in mathematics or probability and statistics, who developed the systems.  Only authors of reputable, published books, in which the systems have been published, as opposed to any of the hundreds of self-published commercial websites, are referenced.  The card value assignments of a comprehensive list of one hundred possible systems, up to level four systems, are provided by [[Blackjack Hall of Fame]] member [[Arnold Snyder]].<ref> http://www.blackjackforumonline.com/content/hundred.htm </ref>   
 
Since the 1960’s numerous computer-based systems have been developed.  The following table summarizes the values assigned to the cards in the most popular and most powerful systems. References are provided to the published books of computer analyst experts, most holding advanced degrees including the Ph.D or M.A. in mathematics or probability and statistics, who developed the systems.  Only authors of reputable, published books, in which the systems have been published, as opposed to any of the hundreds of self-published commercial websites, are referenced.  The card value assignments of a comprehensive list of one hundred possible systems, up to level four systems, are provided by [[Blackjack Hall of Fame]] member [[Arnold Snyder]].<ref> http://www.blackjackforumonline.com/content/hundred.htm </ref>   
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