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===Gaming===
 
===Gaming===
IBM develops processing chips for [[video game console|gaming consoles]]. The [[Xbox 360]] contains IBM's tri-core chipset [[Xenon (processor)|Xenon]]. At the request of [[Microsoft]], IBM was able to design the chip and ramp up to production volumes in less than 24 months (with co-production at [[Chartered Semiconductor Manufacturing]] in Singapore.)<ref>{{Cite web| url=http://www-03.ibm.com/chips/news/2005/1025_xbox.html| title=IBM delivers Power-based chip for Microsoft Xbox 360 worldwide launch| publisher=IBM| date=[[2005-10-25]]}}</ref> Meanwhile, Sony's [[PlayStation 3]] will feature the [[Cell microprocessor|Cell]], a new chip designed by IBM, [[Toshiba]], and Sony in a joint venture. The Cell processor is already slated for use in other systems (Toshiba plans to use it on [[High-definition television|HDTVs]]), unlike the Xbox 360 chip, whose plans are owned by Microsoft. The [[Wii]] will (like its predecessor, the [[Nintendo GameCube|GameCube]]) feature an IBM chip (codenamed [[Broadway (microprocessor)|Broadway]]).
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IBM develops processing chips for [[video game console|gaming consoles]]. The [[Xbox 360]] contains IBM's tri-core chipset [[Xenon (processor)|Xenon]]. At the request of [[Microsoft]], IBM was able to design the chip and ramp up to production volumes in less than 24 months (with co-production at [[Chartered Semiconductor Manufacturing]] in Singapore.) Meanwhile, Sony's [[PlayStation 3]] will feature the [[Cell microprocessor|Cell]], a new chip designed by IBM, [[Toshiba]], and Sony in a joint venture. The Cell processor is already slated for use in other systems (Toshiba plans to use it on [[High-definition television|HDTVs]]), unlike the Xbox 360 chip, whose plans are owned by Microsoft. The [[Wii]] will (like its predecessor, the [[Nintendo GameCube|GameCube]]) feature an IBM chip (codenamed [[Broadway (microprocessor)|Broadway]]).
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In May 2002, IBM and Butterfly.net, Inc. announced the Butterfly Grid, a commercial [[grid computing|grid]] for the online video gaming market.<ref>{{Cite web| url= http://www-03.ibm.com/industries/media/doc/content/news/pressrelease/359248111.html| title= Butterfly and IBM introduce first video game industry computing grid| date=[[2002-05-09]]| publisher=IBM}}</ref> In March 2006, IBM announced separate agreements with Hoplon Infotainment, Online Game Services Incorporated (OGSI) and RenderRocket. The deals included on-demand (for Hoplon Infotainment and RenderRocket) and [[blade server]]s (for OGSI).<ref>{{Cite web| url= http://www-03.ibm.com/industries/media/doc/content/news/pressrelease/1551338111.html| title= IBM joins forces with game companies around the world to accelerate innovation| date=[[2006-03-21]]| publisher=IBM}}</ref>
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In May 2002, IBM and Butterfly.net, Inc. announced the Butterfly Grid, a commercial [[grid computing|grid]] for the online video gaming market. In March 2006, IBM announced separate agreements with Hoplon Infotainment, Online Game Services Incorporated (OGSI) and RenderRocket. The deals included on-demand (for Hoplon Infotainment and RenderRocket) and [[blade server]]s (for OGSI).
    
==Big Blue==
 
==Big Blue==

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