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All players set three (3) or four (4) piles of chips in front of themselves (this could be piles of 5 dimes, 3 quarters -- whatever the Dealer decides).  Each player is dealt one card.  The object is to not have the lowest card at the table at the end of the hand -- in this game, the Ace is the lowest card.  
 
All players set three (3) or four (4) piles of chips in front of themselves (this could be piles of 5 dimes, 3 quarters -- whatever the Dealer decides).  Each player is dealt one card.  The object is to not have the lowest card at the table at the end of the hand -- in this game, the Ace is the lowest card.  
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In turn, starting from the Dealer's left, player can elect to keep his card, or swap with the person on their left.  The player to the left has no choice but to swap, unless that player holds a King, which is a "blocker" card.  If you have a King and the person to your right attempts to trade with you, you may shout "[[flauxbam]]" and present the King to their line of sight in whatever demonstrative ninja move you care to express.  The player on the receiving end of the flauxbam is stuck with their (generally low-ranking) card.
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In turn, starting from the Dealer's left, player can elect to keep his card, or swap with the person on their left.  The player to the left has no choice but to swap, unless that player holds a King, which is a "blocker" card.  If you have a King and the person to your right attempts to trade with you, you may shout "[[flauxbam]]" and present the King to their line of sight, accompanied by whatever demonstrative [[ninja]] move you may care to express.  The player on the receiving end of the flauxbam is stuck with their (generally low-ranking) card.
    
As the last player to act, if the Dealer wishes to trade, he trades with the top card remaining on the deck.  (If this card is a King, the deck has essentially flauxbammed the Dealer.)
 
As the last player to act, if the Dealer wishes to trade, he trades with the top card remaining on the deck.  (If this card is a King, the deck has essentially flauxbammed the Dealer.)
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== Strategy notes ==
 
== Strategy notes ==
 
:*Typically, all players will attempt to trade a card ranking Four or lower; most players will trade a Five; and some players will trade a Six.  Very few, if any, intelligent players will trade a Seven unless there are only 2 or 3 people left in play.
 
:*Typically, all players will attempt to trade a card ranking Four or lower; most players will trade a Five; and some players will trade a Six.  Very few, if any, intelligent players will trade a Seven unless there are only 2 or 3 people left in play.
:*An attentive player will make exception to the above note when, for example, he is forced to trade away a Two, but receives a Three instead.  Knowing that the player to their right is now stuck with a Two, there is little reason to trade the Three.
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:*An attentive player will make exception to the above note when, for example, he is forced to trade away a Two, but receives a Three instead.  Knowing that the player to their right is now stuck with a Two, there is no reason to trade the Three.
    
[[Category:Gambling games]]
 
[[Category:Gambling games]]