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In this work I am using the word ''system'' in three different ways, in senses that refer to an ''object system'' (OS), a ''temporal system'' (TS), and a ''formal system'' (FS), respectively.  This section describes these three ways of looking at a system, first in abstract isolation from each other, as though they reflected wholly separate species of systems, and then in concrete connection with each other, as the wholly apparent aspects of a single, underlying, systematic integrity.  Finally, I close out the purely speculative parts of these considerations by showing how they come to bear on the present example, a collection of potentially meaningful actions pressed into the form of dialogue between <math>\text{A}\!</math> and <math>\text{B}.\!</math>
 
In this work I am using the word ''system'' in three different ways, in senses that refer to an ''object system'' (OS), a ''temporal system'' (TS), and a ''formal system'' (FS), respectively.  This section describes these three ways of looking at a system, first in abstract isolation from each other, as though they reflected wholly separate species of systems, and then in concrete connection with each other, as the wholly apparent aspects of a single, underlying, systematic integrity.  Finally, I close out the purely speculative parts of these considerations by showing how they come to bear on the present example, a collection of potentially meaningful actions pressed into the form of dialogue between <math>\text{A}\!</math> and <math>\text{B}.\!</math>
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# An ''object system'' (OS) is an arbitrary collection of elements that present themselves to be of interest in a particular situation of inquiry.  Formally, an OS is little more than a set.  It represents a first attempt to unify a manifold of phenomena under a common concept, to aggregate the objects of discussion and thought that are relevant to the situation, and to include them in a general class.  Typically, an OS begins as nothing more than a gathering together of actual or proposed objects.  To serve its purpose, it need afford no more than an initial point of departure for staking out a tentative course of inquiry, and it can continue to be useful throughout inquiry, if only as a peg to hang new observations and contemplations on as the investigation proceeds.
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# A ''temporal system'' (TS) has states of being and the ability to move through sequences of states.  Thus, it exists at a point in a space of states, undergoes transitions from state to state, and has the power, potential, or possibility of moving through various sequences of states.  In doing this, the moment to moment existence of the typical TS sweeps out a characteristic succession of points in a space of states.  When there is a definite constraint on the sequence of states that can occur, then one can begin to speak of a ''determinate'', though not necessarily a ''deterministic'' dynamic process.  In the sequel, the concept of a TS is used in an informal way, to refer to the most general kind of dynamic system conceivable, that is, an OS in which there is at least the barest notion of change or process that can serve to initiate discussion and that can continue to form the subject of further analysis.
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# A ''formal system'' (FS) contains the signs, expressions, and forms of argumentation that embody a particular way of talking and thinking about the objects in a designated OS.  For the agent that uses a given FS, its design determines the way that these objects are perceived, described, and reasoned about, and the details of its constitution have consequences for all the processes of observation, contemplation, logical expression, articulate communication, and controlled action that it helps to mediate.  Thus, the FS serves two main types of purposes:  (a) As a formal language, it permits the articulation of an agent's observations with respect to the actual and proposed properties of an object system.  (b) In addition, it embodies a ''system of practices'', including techniques of argumentation, that are useful in representing reasoning about the properties and activities of the object system and that give the FS meaning and bearing with respect to the objective world.
    
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1. An "object system" (OS) is an arbitrary collection of elements that present themselves to be of interest in a particular situation of inquiry.  Formally, an OS is little more than a set.  It represents a first attempt to unify a manifold of phenomena under a common concept, to aggregate the objects of "discussion and thought" (DAT) that are relevant to the situation, and to include them in a general class.  Typically, an OS begins as nothing more than a gathering together of actual or proposed objects.  To serve its purpose, it need afford no more than an initial point of departure for staking out a tentative course of inquiry, and it can continue to be useful throughout inquiry, if only as a peg to hang new observations and contemplations on as the investigation proceeds.
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2. A "temporal system" (TS) has states of being and the ability to move through sequences of states.  Thus, it exists at a point in a space of states, undergoes transitions from state to state, and has the power, potential, or possibility of moving through various sequences of states.  In doing this, the moment to moment existence of the typical TS sweeps out a characteristic succession of points in a space of states.  When there is a definite constraint on the sequence of states that can occur, then one can begin to speak of a "determinate", though not necessarily "deterministic", dynamic process.  In the sequel, the concept of a TS is used in an informal way, to refer to the most general kind of dynamic system conceivable, that is, an OS in which there is at least the barest notion of change or process that can serve to initiate discussion and that can continue to form the subject of further analysis.
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3. A "formal system" (FS) contains the signs, expressions, and forms of argumentation that embody a particular way of talking and thinking about the objects in a designated OS.  For the agent that uses a given FS, its design determines the way that these objects are perceived, described, and reasoned about, and the details of its constitution have consequences for all the processes of observation, contemplation, logical expression, articulate communication, and controlled action that it helps to mediate.  Thus, the FS serves two main types of purposes:  (a) As a formal language, it permits the articulation of an agent's observations with respect to the actual and proposed properties of an object system.  (b) In addition, it embodies a "system of practices" (SOP), including techniques of argumentation, that are useful in representing reasoning about the properties and activities of the object system and that give the FS meaning and bearing with respect to the objective world.
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There is a standard form of disclaimer that needs to be attached to this scheme of categories, qualifying any claim that it might be interpreted as making about the ontological status of the proposed distinctions.  As often as not, the three categories of systems identified above do not correspond to materially different types of underlying entities so much as different stages in their development, or only in the development of discussions about them.  As always, these distinctions do not reveal the essential categories and the substantial divergences of real systems so much as they reflect different ways of viewing them.
 
There is a standard form of disclaimer that needs to be attached to this scheme of categories, qualifying any claim that it might be interpreted as making about the ontological status of the proposed distinctions.  As often as not, the three categories of systems identified above do not correspond to materially different types of underlying entities so much as different stages in their development, or only in the development of discussions about them.  As always, these distinctions do not reveal the essential categories and the substantial divergences of real systems so much as they reflect different ways of viewing them.
  
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