Template:Module rating Implements Lua functions mw.text.decode, mw.text.encode in a module.
{{#invoke:decode|s=Source text}}
→Source text
See List of XML and HTML character entity references.
Decode (© → ©)
- Decodes Named Entities from entity name into a regular (unicode) character:
©
→©
>
→>
All welldefined named entities are decoded (HTML Named character references, formally: as defined in the PHP table).
- A regular, rendered sentence:
- "At 100 °F, & with a "burning" sun above, we , we ⁄walked⁄."
- In code:
- "
At 100 °F, & with a "burning" sun above, we ⁄walked⁄.
" -- wikitext
- "
- Processing:
{{#invoke:decodeEncode|decode|s=At 100 °F, & with a "burning" sun above, we ⁄walked⁄.}}
→At 100 °F, & with a "burning" sun above, we ⁄walked⁄.
-- In code: straight characters, no named entities.
- Renders, again:
- "At 100 °F, & with a "burning" sun above, we ⁄walked⁄."
Decode a reduced set only
By setting Template:Para, only these five entity names are decoded: '<', '>', '&', '"', ' ' (that is, into '<', '>', '&', '"', ' ').
- Note: There is a difference with the relevant Lua parameter. (This only concerns your task if you also work directly with the Lua mw.text.decode function). Lua documentation defines parameter Template:Para, having this effect: when omitted or false, only the reduced set of entities is recognized and decoded. This use of 'false' is inverted in using Template:Para: Template:Para = Template:Para.
- Also, this module ignores the "omitted" logic: Template:Para should be set explicitly to 'true' to be effective.
Encode (© → ©)
- Function
encode
encodes some entity-named characters into that name (for example:&
→&
).
Regular sentence:
- "At >100 °F, & with a "burning" sun above, we walked. ©"
In code:
- "
At >100 °F, & with a "burning" sun above, we walked. ©
"
Encode:
{{#invoke:decodeEncode|encode|s=At >100 °F, & with a "burning" sun above, we walked. ©|charset=&<>{{!}}°"'&©}}
- →
At >100 °F, & with a "burning" sun above, we walked. ©
- Renders as:
- "At >100 °F, & with a "burning" sun above, we walked. ©"
character set to encode
Per Lua documentation, only a small set of characters is processed. The characterset can be set (expanded) by using Template:Para.
- Example: Template:Para (the default), Template:Para; characters not in the default will be replaced by their decimal entity:
©
→©
(hexadecimal number, not decimal nor named ©)
Template
Template:As of, there are no tempates implementing this module.
See also
local p = {} function _getBoolean( boolean_str ) -- from: module:String; adapted -- requires an explicit true local boolean_value if type( boolean_str ) == 'string' then boolean_str = boolean_str:lower() if boolean_str == 'true' or boolean_str == 'yes' or boolean_str == '1' then boolean_value = true else boolean_value = false end elseif type( boolean_str ) == 'boolean' then boolean_value = boolean_str else boolean_value = false end return boolean_value end function p.decode( frame ) local s local subset_only s = frame.args['s'] or '' subset_only = _getBoolean(frame.args['subset_only'] or false) return p._decode( s, subset_only ) end function p._decode( s, subset_only ) local ret = nil; ret = mw.text.decode( s, not subset_only ) return ret end function p.encode( frame ) local s local charset s = frame.args['s'] or '' charset = frame.args['charset'] return p._encode( s, charset ) end function p._encode( s, charset ) -- example: charset = '_&©−°\\\"\'\=' -- do escape with backslash not %; local ret if charset ~= (nil or '') then ret = mw.text.encode( s, charset ) else -- use default: chartset = '<>&"\' ' (outer quotes = lua required; space = NBSP) ret = mw.text.encode( s ) end return ret end return p